At Fierce Guppy Game Labs, we specialize in developing innovative interactive gaming technologies. We are exploring how
MediaPipe, Google's open-source framework for real-time motion capture, can enable real-time gesture recognition for Unity games.
MediaPipe Pose Tracking for Game Mechanics
In one of our internal R&D initiatives, we explored how real-time pose and gesture tracking can be integrated into game mechanics using MediaPipe’s Pose Landmarker solution.
- Hand Movement Detection: We enabled hand gesture detection allowing player-interactions like dodging, spell-casting, or navigating the game UI.
- Pose-Based Game Interactions: By analyzing body landmarks, we identified intuitive gestures that can trigger gameplay events:
- T-pose: Activate a power mode or transformation
- Clap: Trigger events or summon a companion
- Hands on hips: Act as a resting or idle stance
- Waving: Signal interaction in multiplayer or co-op modes
- Event-Based System: To make this easily scalable and clean, we refactored the system into an event-driven architecture, allowing different game modules to respond to gestures (like animation triggers, sounds, and VFX).
MediaPipe Game Development: Use Cases & Applications:
Here are just a few ways MediaPipe can enhance real-time game experiences:
🎯 Fitness & Yoga Games
Get real-time posture feedback without external sensors.
🎯 AR & Gesture-Driven Games
Control characters or powers using intuitive body motion.
🎯 Educational Games
Let children interact naturally, promoting motion and focus without the need for mouse/keyboard.
🎯 Social/Emote-Driven Games
Trigger in-game expressions or actions through your body gestures.