We get it - hiring freelancers is a gamble. Building a game on your own is overwhelming. Fierce Guppy is the plug-and-play dev team that helps solo creators finish what they started -without the chaos.
You don’t need to hire 5 people - we cover code, art, design, and project management.
We break the work into sprints with fixed pricing. No surprise bills, no wasted time.
We’ve helped dozens of solo founders go from “napkin sketch” to playable demo - and beyond.
You get frequent builds, real feedback, and steady momentum - not radio silence.
Paul Ravel
Enchanted Sweeps
"Make no mistake, these guys are focused on being the best!"
Dr. Jesse Courtier, MD
Sira Medical
"I would highly recommend them"
Avi Yufest
Unnamed Startup
"They were the perfect partner"
We keep things simple: scoped sprints, flat rates, and no hidden fees. Whether you're testing an idea or building your full game, we’ll meet you where you are.
Build a playable prototype in 1-6 weeks
Your game, built in scoped milestones
Pitch publishers for full funding
Tired of 24‑hour email gaps and midnight stand‑ups? Our cross‑disciplinary Unity crew codes, animates, and debugs while you’re awake - because we’re based in North America. Real‑time Slack updates, same‑day art reviews, and live play‑through calls mean problems get squashed before they snowball. You keep momentum, we keep scope, and your prototype keeps moving forward.
When you’re a one‑person studio, every hour you spend painting textures is an hour you’re not tuning gameplay or pitching investors. Smart teams turn to game art outsourcing to scale quality instantly - without hiring full‑time staff. Our artists slot straight into your dev cycle, keep a coherent style guide, and deliver layered source files you completely own. Result: on‑brand assets, fewer late‑night revisions, and zero overhead hires.
Your window to prove a concept is short; we build around that. Each fixed‑price sprint ships a playable mobile build - menu, basic loop, analytics hooks - so you can test with real players next month, not “sometime this year.” We handle optimization for iOS and Android on day one, saving you the painful port later and letting you focus on funding, community, and fun.
Each sprint has a locked scope, cost, and deliverable checklist. If priorities shift, we rescope the next sprint - never the one in progress - so you’re never billed for moving targets.
Most prototypes run on Unity with C#, Addressables, and the new Input System. Back‑end needs? We lean on Firebase or PlayFab for speed. Have a Godot or Unreal preference? We’ll staff the right dev.
Typical turnaround is 4–6 weeks from kickoff to first public‑test build. Because we work U.S. daytime hours, feedback cycles are hours - not days - so polish happens fast.
Yes. Our contract assigns 100 % of code, art, and design rights to you upon final payment. We’re a Unity game development company for hire, not a publisher - we succeed when you own the win.
A proof‑of‑concept build (1–2 core loops, basic UI, iOS + Android) starts around $3k – $6k per sprint. Most solo founders hit an investor‑ready demo in three sprints. Every quote is itemized, tax‑inclusive, and IP‑transfer‑ready so you can budget with zero guesswork.
We slot into your roadmap as a turnkey studio. You book a discovery call, we scope a fixed‑price sprint, and our cross‑disciplinary crew (design, code, game art outsourcing) swings into action. Daily Slack updates, weekly playable builds, and a Friday demo keep you in the loop - no midnight meetings or surprise invoices.